Magic : The Gathering 2012 (PC/FullIso/Multi)
Game Platforme(s) : PC | Language : Multi (5) | Release Date : Jun 15, 2011
Publisher : Wizards of the Coast | Developer : Stainless Games | Genre : Card Battle
Size : 720 Mb
It's hard to believe that Magic: The Gathering is almost 20 years old.
The revolutionary collectible card game has had a massive influence on
games, both tabletop and electronic alike, and it continues to drive at
the forefront of an industry it established. For all of its popularity,
however, it's not an easy experience to translate into video game form.
While Duels of the Planeswalkers 2012 doesn't offer all of the varied
nuances and experiences that make the physical version of Magic so
compelling, it does a serviceable job of translating the card game into a
quick, easy-to-play format that casual players and veterans alike can
enjoy--provided they can get past some of its caveats.
The rules of Magic: the Gathering involve players drawing magic power
from varied sources, casting environment-altering spells, summoning
creatures and fighters big and small, conjuring powerful magical
artifacts, and using them to beat the crap out of each other. There's
far more nuance than that, of course; there are several different
"colors" of spells with varied strengths and weaknesses, as well as
numerous types of monsters and items with distinct traits and abilities.
Magic is a strategic and competitive game that requires a great deal of
forethought and reaction.
Duels of the Planeswalkers 2012 simplifies things somewhat from the
original card game by making the complex structure of Magic more
palatable to newcomers and casual players. Rather than carefully
choosing and constructing your deck of tricks card by card, you play one
of several different preconstructed decks with distinct play styles,
advantages, and drawbacks. As you play through the various single-player
modes, you unlock new decks to use, as well as earn additional cards to
augment each deck. Play itself is also streamlined and simplified, as
DotP 2012 consolidates certain beginning and end phases of turns in the
regular game into two "main" phases with a combat phase in between.
While hardcore Magic players might balk at the changes--the inability to
create a custom deck from scratch, in particular, will certainly turn
off a few veterans--they help make the game a lot easier to dive into
for a general audience.
There are numerous play modes available in DotP 2012. In Campaign mode
you battle computer opponents, earning new decks and additional cards as
you progress. In between matches are also optional, clever puzzle
challenges that set up an established game situation--usually
disadvantageous to you--that ask you to make smart use of the game rules
and card abilities to turn it around. Going through the standard
Campaign mode will also unlock Archenemy mode, which is new to the 2012
edition of the game. In this mode, you and two computer-controlled
players take on a single, highly powered opponent who can bend certain
rules and play powerful, environment-altering "scheme" cards each turn.
There's also Revenge mode, where the opponents you beat come back with
bigger, more powerful decks. Unlike many other games in the card battle
genre, there's no overarching story or any sort of dialogue with
characters going on during the campaign; you just beat one guy and move
on to the next. It's a bit of a disappointment because it would have
been nice to interact, even superficially, with the world of Magic: the
Gathering's interesting characters and settings.
If you don't feel like trudging through the campaign, there is a
quick-play mode that will let you set up a game against up to four
computer opponents in a standard winner-takes-all competition. The
variant modes are more interesting, however; besides Archenemy, there's
also Two-Headed Giant, a two-versus-two team competition where you and a
computer-controlled buddy (or a local player) combine forces and share a
life pool while taking on an opposing two-player team. Competitive play
against other human opponents is the biggest draw, however, and it's
done quite well. You can play either standard or ranked matches against
friends or random players in any of the available game variants (though
Archenemy, due to its nature, is unavailable for ranked play). Getting a
group of friends together to play good-natured matches against each
other or collaborate in one of the team play modes is tons of fun, but
going up against random opponents is still something of a crapshoot. A
common complaint in the last iteration was that players would disconnect
if they started to lose a ranked match. "Cord pulling" out of a match
in DotP 2012 is now counted as a loss toward a player who disconnects,
but there are still other ways to grief an opponent, including stalling
for as much time as possible. Online bugs also seemed to be present in
rare cases, as we encountered a match where the game simply stalled
forever as a player tried to activate a card ability, forcing us to
concede.
Setup Instruction
1- Extract Rar File
2- Mount ISO file with DAEMON Tools (Or whatever)
3- Click "Setup.exe" to Instal the Game
4- Copy All Content "SKIDROW" Folder to the Folder Game Directory
5- Play & Have Fun .................... Enjoy
* Os : Windows Xp/Vista/Win 7
* Processor : CPU Intel Pentium IV 2.0 Ghz or higher
* Memory : 1 GB Of RAM (2 GB for Vista/Windows7)
* Graphic Card : 3D Graphic Card with 256 MB (Nvidia GeForce™ 7600 or better)
* DirectX® : DirectX 9.0c
* Sound Card : DirectX 9.0c Compatible
* HDD : 800 MB Free Drive Space
* Keyboard/Mouse
* DVD-ROM Drive 2x Speed